The Lost City of Atlantis: Difference between revisions

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Duckula decides he would rather have a fair hearing so they are escorted to King Neptune's courtroom. At first, Neptune comes to the conclusion that he wants to feed them all to the sharks as a punishment. However, when Duckula informs him that guard had offered them the option of enslavement before, Neptune has no choice but to honour the guard's offer. When the merman guard is about to chain them all together, Duckula decides to escape before he could do so. All three of them manage to escape by hanging on to [https://en.wikipedia.org/wiki/Twenty_Thousand_Leagues_Under_the_Sea Captain Nemo]'s ship, the Nautilus. Captain Nemo wants to throw them out because he says that he hates stowaways. But when the mermen pursue Nemo's ship the captain's thoughts are diverted. The mermen only stop pursuing them when Nemo's ship approaches the Kraken's lair. The Kraken grabs the ship with its tentacles and throws them back to the desert island. Duckula starts playing his harmonica, hoping too cheer everyone up, but ends up driving them crazy instead.
Duckula decides he would rather have a fair hearing so they are escorted to King Neptune's courtroom. At first, Neptune comes to the conclusion that he wants to feed them all to the sharks as a punishment. However, when Duckula informs him that guard had offered them the option of enslavement before, Neptune has no choice but to honour the guard's offer. When the merman guard is about to chain them all together, Duckula decides to escape before he could do so. All three of them manage to escape by hanging on to [https://en.wikipedia.org/wiki/Twenty_Thousand_Leagues_Under_the_Sea Captain Nemo]'s ship, the Nautilus. Captain Nemo wants to throw them out because he says that he hates stowaways. But when the mermen pursue Nemo's ship the captain's thoughts are diverted. The mermen only stop pursuing them when Nemo's ship approaches the Kraken's lair. The Kraken grabs the ship with its tentacles and throws them back to the desert island. Duckula starts playing his harmonica, hoping too cheer everyone up, but ends up driving them crazy instead.
==Background Music Cues==
*"[https://www.apmmusic.com/albums/KPM-0039/KPM_KPM_0039_04501 Private Investigator (A)]" (KPM-0039. Track 45) by Grahem de Wilde.
*"[https://www.amazon.com/Pathe-News-Fanfare/dp/B01LY45CAI Pathe News Fanfare]" by Stanley Black.<br />This 10 second sample of this fanfare is played when Duckula talks about his daydream in his announcer's voice about being a "bold, fearless and intrepid, but modest explo... world famous explorer" known as Count Duckula who has today told the world his famous story. the usual rooster crowing sound in the fanfare is played halfway during his speech. The last few ending bits of the fanfare are cut out completely when the daydream pops away and the haddock tells him that he didn't tell the world his famous story at all.
*"[https://www.apmmusic.com/albums/KPMK-1146/KPM_KPMK_1146_08801 Vamp Til Ready]" (KPMK-1146. Track 88) by Wally Asp.
*"Rescue" - Cecil Milner (track 43) - Duckula falls in the water/escape from Atlantis.
*"Disaster" - Bruce Campbell (track 39) - Underwater chase.
*"War Games – Build Up" - Wilfred Burns (track 42) - Atlantian explains the trio's duties.


==Quotes:==
==Quotes:==